Kobold

Inventive Bullies
Kobolds, as they are known in the draconic tongue, are small scaled creatures that inhabited the feygold mines of Amrun before being driven out. Dwelling mostly below the earth, these strange, yipping creatures have ridged faces, and long pointed snouts. Many bear spines along their back, and a few have been sighted with malformed, albeit functional, wings. Massing in small tribes as large as five score, kobolds are a menace. When encountered one on one however, kobolds are little more than a nuisance. Still, their cowardice and rapid, seemingly unfocused chatter, belies a very inquisitive and inventive nature, that allows kobolds to adapt quickly to new situations. While most have been driven away from the coast, a few small tribes have scattered to the hills around Amrun, and they have been known to waylay miners returning from the mines, either out of a sense of revenge, a need for supplies, or simply for the sport of it.

Known Features and Tactics
Kobolds are usually encountered in large groups of 5-10, unless one is unlucky enough to run into a war party or, worse still, an entire mobilized tribe. They behave as a mob, running into combat without much thought or planning. However, winged kobolds tend to direct those around them with more subtlety and cunning.

Even more surprising, Kobolds will pick up the arms and equipment of fallen foes, often in the midst of battle, and use them against the rest of their enemies. This has led a few kobolds to discover the power and force of dwarven gunpowder. Any kobold lucky enough to acquire a dwarven gun is seen by his fellows as the apex of Kobold kind, and is often immediately appointed leader (again, often in the midst of battle).

Mob Tactics: Kobolds swarm their opponents, and seem to gain ability and ferocity when assaulting in numbers. Kobolds gain advantage on combat rolls when two or more allies are in close range of the target.