Dragonborn

Living Legends
Relics of a time long since past, the dragonborn are a proud and stalwart race, although few remain to this day. Only a handful of them were present on Palagos during the Catalcysm six hundred years ago, and this number has dwindled until the present day. Scholars suspect there are no more than five hundred dragonborn left in the world, with certain scale colors already thought extinct.

Despite their scarcity, the dragonborn leave a mark on the world wherever they find themselves. Legends say that they were hatched from the eggs of the Dragons of the Great Flight in the Age of Stone untold ages ago. The Great Dragon blessed them, and made them holy protectors of life and order. This was the role that they filled in the Great Empire of Velia. Dragonborn were known as great knights, paladins, and as champions of justice. However, with the passing of ages, there are so few left, that many believe them to have passed forever into legend. Those dragonborn who come to the wilds of Ardurach might have many motivations. Some might wish to reclaim the wilderness from chaos, and bring order to the once great land. Others might wish to find some trace of their ancient home, and some clue as to their origins, perhaps in hopes of beginning the line anew. Still others might simply wish to find adventure and wealth in the wilderness.

Racial Features
In addition to the racial features laid out in the PHB, dragonborn receive the following benefits:

Living Legends: Dragonborn receive advantage on Charisma checks made to influence humans and halflings.

Draconic Fury: In battle, you fight with the fire of the ancient Flight of Dragons. Once per long rest, on your turn, you can enter a rage as a Bonus Action. While raging, you gain the following benefits:
 * You have advantage on Strength checks and Strength saving throws.
 * When you make a melee weapon Attack using Strength, you gain a +2 bonus to the damage roll.
 * You have resistance to nonmagical bludgeoning, piercing, and slashing damage.
 * If you are able to cast Spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a Bonus Action.

This rage does not stack with the Barbarian class's Rage Feature. That class ability supersedes this racial ability.